*°*°*°*°*°*°*°*°*
                        *°* ApocArti *°*°
                        *°*°*°*°*°*°*°*°*

Compilation of the 5 episodes of "The Apocalypse" by Rick Clark (May 2000)
respectively E1M1 to E1M5 (unchanged), abandonned project of a full episode,
and of "The Artifact", Ultimate Doom version, by Paul Schmitz (March 26, 1995).
I had only to rename the 3 maps of The Artifact accordingly to their new
status. For more details, do have a look at the original files within the
"Doc" repertory.

************************ WARNING *****************************
The "surprise" ending is that there isn't one. You simply die!
The simple question is: how long will you stay alive?
**************************************************************

=======================================================================
This document is best viewed with a fixed width font (as "Courier new")
=======================================================================

      Made on avr./5/2006 by Jean-Yves Delpech, aka "Jive"

- No fondamental modifications of the levels, but adaptation, when needed,
in order to obtain a full compatibility with OpenGl mode, and a debug for
remaining problems. At least, you should not find that I made anything on
it, and ALL the credit should be rewarded by the author.
I am only a supervisor, with the idea to let you think that the author
made a good job with this wad!!!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.67.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#  Web site: http://legacy.newdoom.com/                               #
#  e-mail  : doomlegacy@newdoom.com                                   #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

- E1M1: aligned textures sector 20 (exit room)
- E1M4: aligned textures sector 11 (exit room)
- E1M6: *** WARNING *** Due to the fact that this map is the result of the
      splittering of a huge map on 3 parts, there is NO red key here!!!
    * I splitted the linedef 2894, which was opening a door when fired... but 
      this action was working only one time!!! So, once splitted, you have the
      possibility to open the door again when you hits another part of the wall.
    * Linedef 1925 was S1 (open only once) ==> SR because of an unusual situation
      rising the central platform more than once!!!
    * Linedef 764 was W1 (walk open one time) ==> WR, otherwise, one secret may
      stay hidden...
    * Linedef 1953 duplicate the action of the linedef 1921, in case of you,
      like me, forgot to push the wall 419 and to activate its action. Otherwise,
      you're trapped within and around the sector 349. For the same reason, I
      made the sector 351 lowerable, to let you have the possibility to come back
      and to push the forgotten triggers.
    * Added sectors 624 to 626 to let you understand that, if you bypass the yellow
      door, it's the end of the level, which is perhaps not your wish... It's VERY
      frustrating to open the door, and to activate the end, when there are still 
      many other areas that weren't visited. And the length of the level prevent you
      to play it again, for the only purpose to discover those areas!!!
    * I had also to delete the flag "lower unpegged" from the sides of the yellow door,
      to prevent the walls to move with the door, which is a common error for this map...