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This document is best viewed with a fixed width font (as "Courier new")
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      Revised on 13/juil./2004 1:44 by Jean-Yves Delpech, aka "Jive"

- No fondamental modifications of the levels!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.60 build 280.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Pwad reconstruction with "Wadman.exe" ver 1.03, de Carl W. Moore
       (Sysop: The Cutting Edge BBS  (505)-479-4064)
	 
- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 50      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#     e-mail: hurdler@newdoom.com  (Thierry Van Elsuwe)               #
#             bpereira@newdoom.com (Boris Pereira)                    #
#                                                                     #
#   Web site: http://legacy.newdoom.com/                              #
#     e-mail: legacy@newdoom.com                                      #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

Here are the modifications:
°°°°°°°°°°°°°°°°°°°°°°°°°°
Map03: forgotten texture on linedef 2702 (last step of the curved stairs)
Map04: forgotten texture on linedef 311
Map05: forgotten texture on linedef 900
Map06: sector 106 moved on the editor grid lines (graphical bug)
       sector 139: added missing texture
       The red key was missing for the first 2 skill levels: debugged!
Map07: I applied x & y offset on linedef 1774, so that players have a chance
         to understand that something is abnormal... (I HATE secret rooms
         completely hidden, and I HATE to hit blindly each wall with the
         stupid hope to discover such a secret). A wad who makes call within
         the meaning of the observation to discover his secrecies is a good
         wad. Very other could be qualified the bad one and on behalf of its
         author of lack of imagination, which is here absolutely not the case!!!
       I changed the 2 chainguners 130 & 246 to lost soul, so that they are no
         more counted to be missed monsters at the end of the map.
       I changed the texture for the linedef 1880. Why?... Because!

This pwad is a pure jewel made by an author as great as Paul Corfiatis
and Ian Wilson. The above modifications are really riculous compared
to the quality of this episode, one of the best that I have ever played!!!

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Title                :  Azagthoth
Filename             :  AZGTHTH4.wad
Release date         :  June 20th, 2004
Author               :  JSGraham
Game                 :  DOOM2
Email Address        :  psyren@easy.com
Other Files By Author:  Nothing significant
 

Description:  
A collection of larger maps than normal Doom2.  Should provide 3-4 hours of play on Ultra-Violence.  Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.

Additional Credits to:
Gene Bird and Rich Sham, for many hours spent testing.
Gene Bird, for help with some technical things.
Fatal, for the red sky effect I pirated from his map.
Kaiser, for inspiration, and pointing me to the tools needed to do this.

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* What is included *

New levels          :  12
Sounds              :  No
Music               :  No
Graphics            :  No
Dehacked/BEX Patch  :  No
Demos               :  No
Other files required:  No


* Play Information *

Game                  :  DOOM2
Other Ports           :  JDoom, Legacy.  Not tested with others.
Map #                 :  Map01-12
Single Player         :  One Player start only.
Cooperative 2-4 Player:  No
Deathmatch 2-4 Player :  No
Other game styles     :  No
Difficulty Settings   :  Yes


* Construction *

Base      :  New
Build Time:  About 4 months.
Tools used:  WadAuthor, XWE, DoomBuilder, ZenNode, GLbsp.

Known Bugs:  When run in normal Doom2, there is a small area of HOM in one part of map 11.  Too many stairs visible, and I didn't want to change it. This is not a problem when using ports.
  


* Copyright / Permissions *

Authors may use the contents of this file as a base for
modification or reuse.  

You MAY distribute this file.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc). 

================================

Text file formatted by Jive
13/juil./2004 1:51
Doom Legacy Wads (aka DLW)
http://doomwadstation.com/dlw/
dlw@doomwadstation.com