===========================================================================
Advanced engine needed  : Limit removing source port
Primary purpose         : Single play
===========================================================================
Title                   : Crimson Canyon
Filename                : crmsn39.wad
Release date            : March 9th, 2005
Author                  : J S Graham
Email Address           : psyren@easy.com
Other Files By Author   : Azgthth.wad
Misc. Author Info       : 

Description             : A themed map series intended to be as much of a
                          visual experience as one of intense gameplay.

Additional Credits to   : Chilvence, Ichor, AlexMax, and Andie McKie (Mystic)
                          for showing me how to make my own textures and get
                          them working.

			  Ultimate Doomer, Deathbringer, and Deepteam for
                          explaining how to get the animated ones working.

Texture Credits:

BMIDG66 texture (modified) from "Blood Resource Pack build 1"
by Daniel "Tormentor667" Gimmer

CEIL1_L1
From Graphtallica texture pack by Sean Johnson

D2_DOOR1
D2_DOOR2
From Dark Base texture pack by David Gevert

D64C079
From the Doom64TC "Absolution" by Nintendo/Midway

FC_GRID2
FLOOR_1
FLOOR_4
From Malice texture pack by Nick Baker

FLOOR0_3
FLAT1_2R
From The Brotherhood of Ruin WAD by Kristian Aro

JFLR_09
From Erratic texture pack by Jonathan Rimmer

STKIH7F
STKIM1F
STKIC06
From deConstruct industrial texture pack by Stecki

SLADRIP1 - 3 
(Modified) from Sirens WAD by Wraithchilde

N5COMP01 and T03 were also created by someone else, but I can no longer find where I got them from.

All other added textures and flats were made/modified by myself from original Doom2 and various unknown resources.  These are free to use however you wish, with no credit needing to be given.
===========================================================================
* What is included *

New levels              : 12
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 - 12
Single Player           : Single player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes 


* Construction *

Base                    : New from scratch
Build Time              : 8 months
Editor(s) used          : WadAuthor, DoomBuilder, XWE, ZenNode,
                          Image Analyzer, MSPaint.
Known Bugs              : None
May Not Run With...     : Tested in JDoom, Legacy, ZDoom, ZDoomGL.


* Other Notes *
			  (1)  Map03 is based upon a map I made for the
                               DoomWorld Community Chest Part Deux.  

			  (2)  Maps 11 and 12 were not intended to be a part
                               of this set. These were made for the 1024
                               Project, but were rejected for some reason.
                               I decided to add them just for fun.

			  (3)  In order to survive some of these maps, it is
                               important to keep moving and using strafing 
                               skills. When confronted with a particularly 
                               large number of enemies, Try moving around
                               and through them to get them attacking each
                               other.  Without some of them helping you out,
                               it is quite possible to run out of ammo
                               before you run out of enemies on the
                               Ultraviolence skill level.
                               I doubt anyone will find them too difficult on
                               any other skill level. 			  

* Copyright / Permissions *

Authors MAY use the map contents of this file and textures I made as a base for
modification or reuse.

You MAY distribute this file in any format.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors



#######################################################################
#  Made by Jive on May 10, 2005 for DLW:                              #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #

- Map08: added action 18 for linedefs 981, 983 & 995, in order to allow the
         sectors 148 to 150 to be raised if you fall down while they are in
         lower position (otherwhise, you're trapped!!!)