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Advanced engine needed  : Limit Removing
Primary purpose         : Single + coop play
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Title                   : Vae Victus
Filename                : vv.wad
Date                    : January 19, 2005
Author                  : Dittohead (Derek Braun)
Email Address           : aliceschain@gmail.com
Other Files By Author   : reborn_epidemic.wad, mandatory_suicide.wad
Misc. Author Info       : 21 year old avid Doomer. 3rd public release.

Description             : A 7 level "episode" for Doom 2 utilizing new
                          textures and music. For fans of Deus Vult and
                          Alien Vendetta. There are only two difficulty
                          settings: Normal (easy and medium) and hard.The 
			  most noticable areas of difficulty change is in 
                          key areas, such as replacing an archville with a 
                          baron of hell (for example). Normal difficulty is a 
			  toned down version while Ultra Violence is what makes 
			  VV fun. My advice is to play it on UV, and if it 
                          proves too much, play it on normal. However, Map06
			  in particular is quite hard on UV.
                          
                          Par completion time is around 80-120 minutes
                          depending on the player; however it will take
                          most players longer than 120 minutes the first
                          time around. Co-Op play is not only an option,
                          it's preferred! Load it up, get some friends,
                          and have some fun. ZDoom is recommended. Some
			  enviroments in the later maps might be too big
	                  for older computers slower than 1.0 ghz.
			  
			  A tip for people who are going to complain
		          about map06: In order to get the gate to lower,
		          you must find a series of teleporters which 
			  will take you to various locations in the hills
		          that will lead to the switch. The first teleport
  			  is located behind the marble face in the lava.
  			  This is completely beatable. And as always,
			  save often.

Additional Credits to   : Art: Kaiser, Job (various sources)
		          Beta Testing: Huy Pham, Use3d,Mike Reiner, 
			  Ryan Sickler, POTGEISSER, Mephisto, FATAL. 
			  Title: Chris Hansen. Midis were taken from various
		          sources from which I forget. If I forgot anyone, 
			  sorry! 
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* What is included *

New levels              : 7
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-7
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : June 2004 - January 2005
Editor(s) used          : DoomBuilder, Photoshop, Deepsea
May Not Run With...     : Doomsday - Some enviroments might be too large


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

===============================================================
===============================================================

        Made on avr./2/2006 by Jean-Yves Delpech, aka "Jive":

- No fondamental modifications of the levels, but adaptation, when needed,
in order to obtain a full compatibility with OpenGl mode, and a debug for
remaining problems. At least, you should not find that I made anything on
it, and ALL the credit should be rewarded by the author.
I am only a supervisor, with the idea to let you think that the author
made a good job with this wad!!!

- Edition / Rectification / Missing textures research and addition with :
       "XODE Multimedia Doom Builder" ("The cornerstone of every map")
       by Pascal "Gherkin" vd Heiden, Version 1.67.
       http://www.doombuilder.com/

- PWAD examination with "Wintex" ver 5.0 (A WAD Editor Copyright (c) 1995-2002) 
       Olivier Montanuy  montanuy@inf.enst.fr
       Javier Almenara   aojavierfdo@hotmail.com
                         jao2000@evangelion.com
              WEB Pages: http://doortohell.tripod.com
                         http://www.geocities.com/locusfocus

- Nodes, Blockmap and Reject Table rebuilt with :
       "Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
            rousseaum@pictel.com
            http://www.mrousseau.org/programs/ZenNode/

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
                    Where to get Doom Legacy :
#######################################################################
#  Web site: http://legacy.newdoom.com/                               #
#  e-mail  : doomlegacy@newdoom.com                                   #
#######################################################################
# Special thanks to Steven McGranahan, Robert Bäuml and Bell Kin for  #
#  their large contribution and to others Legacy Team members.        #
#######################################################################

- I had to sort all of the entries by lack of the pointers (PP_START, etc...)
- I repared the lump entry "BEHAVIOR", which is a ACS script for Zdoom, but even Derek
  ignore what it is doing here, as far as he know nothing about ACS and didn't use it!!!
- I deleted the music for Map10, unused, which was the same music than for level 4.
- I deleted also the music for Map09. These 2 musics are stored externally.
  I deleted the entries because it was hanging Doom Legacy and MIDI2MUS (files
  too heavy, the buffer being overfulled)
- I had also to delete the entry for the music of the Map05 "D_DOOM", for the same
  reason: too heavy, and it was hanging Legacy and MIDI2MUS. I stored it externally.


Map03: - Removed secret tag from sectors 733 to 742: unuseful!!!
       - I had to move the linedef 905 away from the door (sector 178), 
         in order to allow its action to be efficient and the door to be
         opened (Legacy's bug).
Map04: - Idem for the linedef 56 and the sector 9 (door)
       - sectors 206 to 209: added missing lower textures
       - sector 443:  added missing lower textures. The decision to make stairs
         here, textured with metal, seems weird, and the lowering of
         the book cases is unuseful. It would have been better to lower it
         completely and to don't make those crappy stairs!!! It seems to me more
         like a debug decision than an architectural choice... Strange!

Conclusion: apart these little problems, this pwad is one of the best one that I
ever played since today. So, it will be one of the Best'Of pwads at DLW!!!